Alby39 wrote:
The Last of Us isn't about zombies. Zombies (or infected, to correctly put them but let's say zombies to simplify things for the unknowing) are to this what The Last Dance is to basketball documentaries. Or Rush is to racing movies. Or Whiplash to music movies...
It's not "about" zombies, zombies are there as a means to tell the main story. A story about growing, hope, and pulling through when you're at your wits end and surviving. What are you surviving for when you've lost everything? When you lose family, friends, and have to take a little brat across country? What is it for? Growth. Growing to love again. Growing to learn to protect again. Growing to realise there is worth in carrying on.
Now, I am a massive MASSIVE Last of Us fan. I first played the game in 2017 and I had sleepless nights trying to beat missions and get to the end of the chapter. Not because of the gameplay, but because of the story. Much like a book you can't put down, the game never had a moment you were content to wait until the next session to play.
My mum has read thousands of books in her time, has frequently done 2 books in a day.. after I played the game, I told her its sad she'll never get to experience that story because its so very much a thing she'd enjoy..m so when the series was announced, I was excited and nervous. Because I'd told her about one of my favourite stories and didn't want to have egg on my fave. I've been round hers every Monday or Tuesday since it launched and she absolutely loved it. Do you know how fulfilling that is? That years on from telling someone they'd love something you love, and they'll never get to experience it, that they finally do and they love it as much as you did? Really fucking awesome feeling.
My girlfriend said she'd give it one episode. She said it wasn't her thing. But for me she gave one more episode a go. Then binged the Hell out of it, cried, laughed, tensed up and loved it all the same.
The series misses a lot of things out from the original story. And rushes a lot too. There was a point I'd wondered if audiences are following it clearly. Every episode there are new characters and motivations, and often you forget where you are, what you're doing and who these people are in relation to everyone else... but it all makes sense by the end.
By the end of the season you're left questioning characters choices. Joel is clearly not a good man, so why do you like him? From another characters pov, he's as much a villain as anyone else. But you like him... Ellie is a brat for a good few episodes, but by the end you adore her and want Joel to protect her with all his will. You meet Bill & Frank, two characters that initially feel like a box ticking woke exercise, but within 25 minutes you're crying for because you loved their story.
The first half an hour of the first episode could easily have you crying. I legit cried playing the game at this exact scene... and it translated so well.
I am so so pleased others got to experience my favourite story ever, and even more pleased everyone seems to be enjoying it. I am a bit disappointed some didn't get as much out of it as others, which leads me to think some of thebdirection and choices are badly executed in this adaption because I don't think you can possibly dislike this story. But nonetheless, it's wonderful and I'm glad it's here.
Season 2 -
They did it. IYKYK